I build the platforms and infrastructure behind AI agents.
I’m studying EECS at
UC Berkeley. Currently building agent infrastructure and scaling distributed systems at
Valkai, after summers at
Ramp and
Amazon.
It started with making games. I’ve been building ever since.
Experience
A few places I’ve built things
Valkai NowMember of Technical StaffInternshipSep – Nov 2026
Building the infrastructure between company knowledge and AI agents.
- A Git-like evaluation platform to benchmark search across embedding models and vector databases.
- A context layer connecting internal data sources to retrieval and agent workflows.
- Agent tooling for code edge cases, with a move to isolated AWS Firecracker sandboxes.
Retrieval · Agent infrastructure · AWS · Firecracker
RampSoftware EngineeringInternshipMay – Aug 2026
Building GPU infrastructure and retrieval systems for AI.
- Architected L40 GPU infrastructure on AWS ODCR to serve embedding models and run ML training jobs via Temporal.
- Engineered 1M+ merchant centroids and 6M+ mini-centroids in a vector database, enabling agents to automatically classify receipts.
- Built daily Temporal ingestion of 5K+ document sections into turbopuffer, powering hybrid RRF search for Inspect.
- Migrated support.ramp.com from Cloudflare Pages to Ramp’s internal backend, unifying hosting and deployments.
AWS · L40 GPUs · Temporal · turbopuffer
Ramp
AmazonSoftware EngineeringInternshipMay – Aug 2025
Making LLM behavior easier to trace, evaluate, and debug.
- Built RAG and agent tracing APIs to track over 1 million queries, including latency, cost, and token usage.
- Created PRISM to summarize model performance across 10,000+ datapoints using clustering and NLP.
- Built a React evaluator for 500+ live LLM sessions, reducing evaluation and debug time by over 40%.
React · REST APIs · RAG · NLP · Evaluation
Selected work
Research, experiments & play
Undergraduate ResearcherBerkeley Artificial Intelligence Research2025 – present
A data pipeline for generating, validating, and exporting synthetic visual environments.
- Generated 500+ high-resolution room images and 360° street-view frames.
- Created two environments with procedurally randomized lighting and materials to diversify the dataset.
Procedural environments
360° street-view framesPython · Blender · Infinigen
CreatorRoblox2015 – present
Where it all started. Designing games, directing teams, and learning by shipping things people play.
- Led Roblox game design teams whose games drew more than 2 million visits.
- Created digital art and targeted ads reaching 250,000+ impressions.
Lua · Blender · JavaScript · Node.js · React