Ben Shamloufard.

I build the platforms and infrastructure behind AI agents.

I’m studying EECS at UC Berkeley. Currently building agent infrastructure and scaling distributed systems at Valkai, after summers at Ramp and Amazon.

It started with making games. I’ve been building ever since.

Experience

A few places I’ve built things
Valkai NowMember of Technical StaffInternship

Building the infrastructure between company knowledge and AI agents.

  • A Git-like evaluation platform to benchmark search across embedding models and vector databases.
  • A context layer connecting internal data sources to retrieval and agent workflows.
  • Agent tooling for code edge cases, with a move to isolated AWS Firecracker sandboxes.

Retrieval · Agent infrastructure · AWS · Firecracker

RampSoftware EngineeringInternship

Helping engineers run and understand GPU workloads.

  • Migrated open-source models onto a custom GPU cluster provisioned with Terraform.
  • Built ECS, EKS, and Ray Serve environments, plus GPU monitoring and allocation systems.
  • Built multimodal vector storage with Kafka, Postgres, TurboPuffer, and Snowflake.

Python · Terraform · Kubernetes · Ray Serve

Ramp
AmazonSoftware EngineeringInternship

Making LLM behavior easier to trace, evaluate, and debug.

  • Built RAG and agent tracing APIs to track over 1 million queries, including latency, cost, and token usage.
  • Created PRISM to summarize model performance across 10,000+ datapoints using clustering and NLP.
  • Built a React evaluator for 500+ live LLM sessions, reducing evaluation and debug time by over 40%.

React · REST APIs · RAG · NLP · Evaluation

Selected work

Research, experiments & play
Undergraduate ResearcherBerkeley Artificial Intelligence Research

A data pipeline for generating, validating, and exporting synthetic visual environments.

  • Generated 500+ high-resolution room images and 360° street-view frames.
  • Created two environments with procedurally randomized lighting and materials to diversify the dataset.
A procedurally generated orchard with fruit trees, grass, and rocks
Procedural environments
A panoramic street-view frame of a forest road below mountain cliffs
360° street-view frames

Python · Blender · Infinigen

CreatorRoblox

Where it all started. Designing games, directing teams, and learning by shipping things people play.

  • Led Roblox game design teams whose games drew more than 2 million visits.
  • Created digital art and targeted ads reaching 250,000+ impressions.

Lua · Blender · JavaScript · Node.js · React

Always happy to talk about what you’re building.

bshamloufard@berkeley.edu